Me, operating our DIT cart on the set of a recent job we did at Light Sail VR

Those of us who have been on professional film productions anytime in the last two decades or so know the utter importance of having a qualified and talented DIT on set. DIT stands for “Digital Imaging Technician” and involves skills far more than simply copying and verifying media from digital…


Our office is still there… just empty.

Since the pandemic began, the team at Light Sail VR has been working from our homes. For the most part, it hasn’t been too challenging. We check in via Google Hangouts every morning and at the end of the day. We hop into VR around lunch time to touch base…


We’ve landed on another world…

This is Part 2 of a two part series that chronicles how I built a workflow with this camera to capture and produce extremely high quality monoscopic 360 video. Here we’ll talk about the post production workflow I’ve been battle testing over the past few weeks, while part 1 talks…


This is Part 1 of a two part series that chronicles how I built a workflow with this camera to capture and produce extremely high quality monoscopic 360 video. Here we’ll talk about the camera itself, while part 2 talks in depth about the post production pipeline. …


Last December, Light Sail VR shot a music video for the incredibly talented Jacob Collier and the first single of his new album Djesse Vol. 2. It was an incredibly rewarding experience and we’re very proud of the finished product. …


There has been a lot of talk about VR180 in the last few months and we’ve began dipping our toes into this exciting new medium at Light Sail VR with our show ‘Now Your Turn’. Each semester, our company takes on several interns to give students the opportunity to use…


We’ve recently launched a new show called “Now Your Turn” on Geek & Sundry that was filmed using Google’s new VR180 format.

When VR180 was announced, it was met with a fair amount of skepticism from the 360 video community. This article won’t debate the merits of VR180 except to…


Last week, in Part 2, I detailed some of the amazing work that went into the production of Speak of the Devil. Production is funny because the final shot feels like you’ve reached the end of something, but in reality, it’s just a chapter and there is still so much…


Last week in Part 1, I dove into some of our process in designing what we are calling a “mesh narrative”. …


I knew creating this project would be hard. I don’t think, however, I realized how many techniques I’d have to invent and learn in the process. I hope the following series of articles sheds some light into our process and vision for creating interactive live action narratives in VR.

If…

Matthew Celia

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